Played through MGS V - The Phantom Pain to completion recently and really enjoyed it. Around the same time I started watching a lot of Josh Gambrell’s videos on YT about hard surface modelling.
I needed something new to make in Blender and I guess this sort of came to fruition. Lots of hours put into straight up modelling on this one, very fun workflow! Goal was to model it in such a way that it was functional to a certain degree. Also, this has a suppressor while Quiet’s weapon does not in game. I tried without, but it looks way cooler so I kept it.
Textures used are from TextureHaven, TextureBox and Poliigon, depending on what worked for each material.
3D view
parts explosion